Development of MV Maker RPG Game Edublitar Based on Local Wisdom to Improve Numeracy Literacy and Pancasila Profile of Elementary School Students
DOI:
https://doi.org/10.70135/seejph.vi.2456Keywords:
Game, Numeracy Literacy, Pancasila, RPG.Abstract
Literacy is an essential basic skill for students from an early age. This ability is not only valuable for academics but also in everyday life. In addition, character education based on Pancasila values is critical to forming a young generation with noble character and love for the homeland. These two things must be integrated into the learning media to improve student skills. This research aims to develop an RPG game MV Maker (Edublitar) based on local wisdom that is valid, practical, and effective for elementary school students to improve numeracy literacy and character education of students based on the profile of Pancasila. The research approach used in this study is mixed methods with an embedded experimental model design adopted by Cresswell. The results of the study show that if Edublitar media is declared valid and practically used as a learning medium by experts, it can increase student learning outcomes by 47.18 and effectiveness by 79.70% of grade 4 elementary school students in Blitar Raya, East Java, Indonesia.
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